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This isn't a high-minded reading of Bloodborne's story, which is none too nuanced. Bloodborne sucks the faith, hope, and charity from religious devotion, populating its world with grotesque disciples and forcing the meek into their homes, from where they hope for the church to cleanse the world of its woes. Once I discovered a surreptitious way to view their worship from above, I would sneak in just to bathe in the bizarre beauty of the scene. The low, grumbling hum of their chant is as terrifying as their unwavering focus on their deity. One of Bloodborne's many striking images is that of a massive crucified figure surrounded by single-minded worshipers which poison you when they attack. Outside of this clear theming, the developing saga comes to life through the sights and sounds of its world.
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The allegory isn't subtle: This is a third-person action role-playing game (or role-playing action game, depending on your view) featuring a cleric and a vicar among its bosses.
SWORDS AND SOULS NEVERSEEN REVIEW SOFTWARE
Now, developer From Software has crafted an extravagant religious parable that mirrors its game's death-and-resurrection mechanics. The Souls games led you through parishes and cathedrals, but never have they made such grandiose statements with their subject matter. Bloodborne is not short of mysteries, but its narrative beats are inescapable, and its Christian themes are undeniable. Dark Souls and its direct sequel allowed their sights, sounds, and swordplay to tell the most vital tales, relegating backstory to atmospheric tapestries that revealed their details only if you looked closely enough. I know: such hyperbole! Yet this is the language of Bloodborne, a Dark Souls game in all but name, and one that introduces new themes and story motifs that cannot be overlooked. Instead, you come to an agreement with it: You allow it to invade your brain and demand your concentration, and it allows you to wake from inevitable death, reminding you with each resurrection that life is a gift.
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Even should you rise above its terrors, Bloodborne answers to no master. The vicar is a microcosm of Bloodborne itself, a wondrous monstrosity that attacks you with vicious horror and religious overtones until you submit to it. You've never seen anything like this creature, a giant komondor dog with horns-and a former vicar of the church, apparently, evangelizing her faith by holding her paws together in prayer, then slamming them onto the ground and knocking you clear. The beast appears, though you didn't expect it.